395 cards found.

"Castle Locthwain"

Land (0)

"Castle Locthwain" enters the battlefield tapped unless you control a Swamp.
{t}: Add {B}.
{1}{B}{B}, {t}: Draw a card, then you lose life equal to the number of cards in your hand.



Color Identity: Black
Printings:
Throne of Eldraine ()

Foreign Names:

Formats:

Adventurous Impulse

Sorcery {G} (1)

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every odyssey begins with a single step.



Color Identity: G,Green
Printings:
Dominaria ()

Foreign Names:

Formats:

Adventurous Impulse

Sorcery {G} (1)

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Dominaria ()

Foreign Names:

Formats:

Adventurous Impulse

Sorcery {G} (1)

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Mystery Booster ()

Foreign Names:

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Ancient Animus

Instant {1}{G} (2)

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Multani's mind grasped for consciousness as rage itself rebuilt his body.



Color Identity: G,Green
Printings:
Dominaria ()

Foreign Names:

Formats:

Ancient Animus

Instant {1}{G} (2)

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)



Color Identity: G,Green
Printings:
Dominaria ()

Foreign Names:

Formats:

Ancient Animus

Instant {1}{G} (2)

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)



Color Identity: G,Green
Printings:
Commander Legends ()

Foreign Names:

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Ancient Animus

Instant {1}{G} (2)

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)



Color Identity: G,Green
Printings:
Commander Legends ()

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Arch of Orazca

Land (0)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {C}.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.



Color Identity:
Printings:
Rivals of Ixalan ()

Foreign Names:

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Arch of Orazca

Land (0)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {C}.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.



Color Identity:
Printings:
Rivals of Ixalan Promos ()
Rivals of Ixalan Promos ()

Foreign Names:

Formats:

Arch of Orazca

Land (0)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {C}.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.



Color Identity:
Printings:
Rivals of Ixalan ()

Foreign Names:

Formats:

Arch of Orazca

Land (0)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {C}.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.



Color Identity:
Printings:
Rivals of Ixalan Promos ()
Rivals of Ixalan Promos ()

Foreign Names:

Formats:

Arch of Orazca

Land (0)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {C}.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.



Color Identity:
Printings:
Mystery Booster ()

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Formats:

Azorius Guildgate

Land Gate   (0)

Azorius Guildgate enters the battlefield tapped.
{t}: Add {W} or {U}.



Color Identity: White,Blue

Azorius Guildgate

Land Gate   (0)

Azorius Guildgate enters the battlefield tapped.
{t}: Add {W} or {U}.



Color Identity: White,Blue

Azorius Guildgate

Land Gate   (0)

Azorius Guildgate enters the battlefield tapped.
{t}: Add {W} or {U}.



Color Identity: White,Blue

Azorius Guildgate

Land Gate   (0)

Azorius Guildgate enters the battlefield tapped.
{t}: Add {W} or {U}.



Color Identity: White,Blue

Beacon Bolt

Sorcery {1}{U}{R} (3)

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)



Color Identity: R,U,Blue,Red
Printings:
Guilds of Ravnica ()

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Beacon Bolt

Sorcery {1}{U}{R} (3)

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)



Color Identity: R,U,Blue,Red
Printings:
Guilds of Ravnica ()

Foreign Names:

Formats:

Birthing Pod

Artifact {3}{G/P} (4)

({G/P} can be paid with either {G} or 2 life.)
{1}{G/P}, {t}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.



Color Identity: G,Green
Printings:
Judge Gift Cards 2020 ()

Foreign Names:

Formats:

No results found.
Bummer

395 cards found.